/*
 * Heart Of Darkness engine rewrite
 * Copyright (C) 2009 Gregory Montoir
 */

#include "game.h"

const uint8 Game::_gameLevelStartingCutscene[] = { 0, 2, 4, 5, 6, 8, 10, 14, 19 };

const uint8 Game::_pointDstIndexTable[] = {
	0x40, 0x20, 0x60, 0x10, 0x50, 0x30, 0x70, 0x08, 0x48, 0x28, 0x68, 0x18, 0x58, 0x38, 0x78, 0x04,
	0x44, 0x24, 0x64, 0x14, 0x54, 0x34, 0x74, 0x0C, 0x4C, 0x2C, 0x6C, 0x1C, 0x5C, 0x3C, 0x7C, 0x02,
	0x42, 0x22, 0x62, 0x12, 0x52, 0x32, 0x72, 0x0A, 0x4A, 0x2A, 0x6A, 0x1A, 0x5A, 0x3A, 0x7A, 0x06,
	0x46, 0x26, 0x66, 0x16, 0x56, 0x36, 0x76, 0x0E, 0x4E, 0x2E, 0x6E, 0x1E, 0x5E, 0x3E, 0x7E, 0x01,
	0x41, 0x21, 0x61, 0x11, 0x51, 0x31, 0x71, 0x09, 0x49, 0x29, 0x69, 0x19, 0x59, 0x39, 0x79, 0x05,
	0x45, 0x25, 0x65, 0x15, 0x55, 0x35, 0x75, 0x0D, 0x4D, 0x2D, 0x6D, 0x1D, 0x5D, 0x3D, 0x7D, 0x03,
	0x43, 0x23, 0x63, 0x13, 0x53, 0x33, 0x73, 0x0B, 0x4B, 0x2B, 0x6B, 0x1B, 0x5B, 0x3B, 0x7B, 0x07,
	0x47, 0x27, 0x67, 0x17, 0x57, 0x37, 0x77, 0x0F, 0x4F, 0x2F, 0x6F, 0x1F, 0x5F, 0x3F, 0x7F, 0x00
};

const uint8 Game::_pointRandomizeShiftTable[] = {
	0x1A, 0x1B, 0x1B, 0x1C, 0x1C, 0x1C, 0x1C, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1D, 0x1E,
	0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1F,
	0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F,
	0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x20,
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00
};

const uint8 Game::_pointSrcIndex2Table[] = {
	0x00, 0x00, 0x00, 0x02, 0x00, 0x04, 0x04, 0x06, 0x00, 0x08, 0x08, 0x0A, 0x08, 0x0C, 0x0C, 0x0E,
	0x00, 0x10, 0x10, 0x12, 0x10, 0x14, 0x14, 0x16, 0x10, 0x18, 0x18, 0x1A, 0x18, 0x1C, 0x1C, 0x1E,
	0x00, 0x20, 0x20, 0x22, 0x20, 0x24, 0x24, 0x26, 0x20, 0x28, 0x28, 0x2A, 0x28, 0x2C, 0x2C, 0x2E,
	0x20, 0x30, 0x30, 0x32, 0x30, 0x34, 0x34, 0x36, 0x30, 0x38, 0x38, 0x3A, 0x38, 0x3C, 0x3C, 0x3E,
	0x00, 0x40, 0x40, 0x42, 0x40, 0x44, 0x44, 0x46, 0x40, 0x48, 0x48, 0x4A, 0x48, 0x4C, 0x4C, 0x4E,
	0x40, 0x50, 0x50, 0x52, 0x50, 0x54, 0x54, 0x56, 0x50, 0x58, 0x58, 0x5A, 0x58, 0x5C, 0x5C, 0x5E,
	0x40, 0x60, 0x60, 0x62, 0x60, 0x64, 0x64, 0x66, 0x60, 0x68, 0x68, 0x6A, 0x68, 0x6C, 0x6C, 0x6E,
	0x60, 0x70, 0x70, 0x72, 0x70, 0x74, 0x74, 0x76, 0x70, 0x78, 0x78, 0x7A, 0x78, 0x7C, 0x7C, 0x7E
};

const uint8 Game::_pointSrcIndex1Table[] = {
	0x00, 0x02, 0x04, 0x04, 0x08, 0x06, 0x08, 0x08, 0x10, 0x0A, 0x0C, 0x0C, 0x10, 0x0E, 0x10, 0x10,
	0x20, 0x12, 0x14, 0x14, 0x18, 0x16, 0x18, 0x18, 0x20, 0x1A, 0x1C, 0x1C, 0x20, 0x1E, 0x20, 0x20,
	0x40, 0x22, 0x24, 0x24, 0x28, 0x26, 0x28, 0x28, 0x30, 0x2A, 0x2C, 0x2C, 0x30, 0x2E, 0x30, 0x30,
	0x40, 0x32, 0x34, 0x34, 0x38, 0x36, 0x38, 0x38, 0x40, 0x3A, 0x3C, 0x3C, 0x40, 0x3E, 0x40, 0x40,
	0x80, 0x42, 0x44, 0x44, 0x48, 0x46, 0x48, 0x48, 0x50, 0x4A, 0x4C, 0x4C, 0x50, 0x4E, 0x50, 0x50,
	0x60, 0x52, 0x54, 0x54, 0x58, 0x56, 0x58, 0x58, 0x60, 0x5A, 0x5C, 0x5C, 0x60, 0x5E, 0x60, 0x60,
	0x80, 0x62, 0x64, 0x64, 0x68, 0x66, 0x68, 0x68, 0x70, 0x6A, 0x6C, 0x6C, 0x70, 0x6E, 0x70, 0x70,
	0x80, 0x72, 0x74, 0x74, 0x78, 0x76, 0x78, 0x78, 0x80, 0x7A, 0x7C, 0x7C, 0x80, 0x7E, 0x80, 0x80
};

const uint8 Game::_actionDirectionKeyMaskTable[352] = {
	0x00, 0x00, 0x40, 0x01, 0x40, 0x04, 0x80, 0x00, 0x40, 0x00, 0x10, 0x01, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x20, 0x02, 0x20, 0x08, 0x08, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x20, 0x00, 0x20, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x80, 0x01, 0x80, 0x04, 0x80, 0x01, 0x30, 0x00, 0x40, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

const char *Game::_resLevelNames[] = {
	"rock_hod",
	"fort_hod",
	"pwr1_hod",
	"isld_hod",
	"lava_hod",
	"pwr2_hod",
	"lar1_hod",
	"lar2_hod",
	"dark_hod",
	"test_hod"
};

const uint8 Game::_levelOpStage3ImageData1[667] = {
	0x00, 0x07, 0x0C, 0x10, 0x40, 0xB0, 0xA0, 0x41, 0x81, 0x02, 0x09, 0x28, 0x24, 0x50, 0xA0, 0xA1, 
	0xC3, 0x87, 0x0F, 0x17, 0x4A, 0x5C, 0x88, 0xB0, 0xA2, 0xC5, 0x81, 0x06, 0x09, 0x5E, 0x1C, 0xA0, 
	0xF0, 0x62, 0xC6, 0x00, 0x20, 0x43, 0x82, 0xCC, 0x48, 0xB2, 0xA4, 0x80, 0x8D, 0x1C, 0x27, 0xAA, 
	0x94, 0x08, 0xB1, 0x65, 0xC3, 0x95, 0x04, 0x50, 0xCA, 0x9C, 0x49, 0x13, 0x26, 0xC3, 0x96, 0x36, 
	0x29, 0xA2, 0xFC, 0x28, 0x32, 0xA4, 0xC9, 0x83, 0x18, 0x4B, 0x56, 0x9C, 0xE8, 0xD2, 0xA5, 0x4D, 
	0x9A, 0x08, 0x49, 0xA2, 0xEC, 0x68, 0x91, 0x67, 0xCF, 0x9F, 0x50, 0x65, 0xE6, 0x54, 0x59, 0x34, 
	0x22, 0x4C, 0x99, 0x1A, 0x91, 0x6A, 0x4D, 0xB9, 0x12, 0xE7, 0xD4, 0x99, 0x4E, 0x9F, 0x42, 0x3D, 
	0xF9, 0xD3, 0x22, 0xCB, 0xAA, 0x56, 0xAF, 0x6E, 0xC5, 0x28, 0x95, 0x69, 0xC5, 0xB0, 0x3E, 0xC7, 
	0x0A, 0xDD, 0x38, 0x95, 0x2A, 0xDA, 0x02, 0x6A, 0x37, 0x02, 0x5D, 0xBB, 0xD4, 0x66, 0xDA, 0x9C, 
	0x34, 0xE1, 0xC6, 0x8D, 0x6A, 0xD2, 0xEC, 0xD9, 0xBB, 0x78, 0x8F, 0xF2, 0x6D, 0xEB, 0x36, 0x29, 
	0x5C, 0xB9, 0x85, 0xE9, 0xD6, 0x5D, 0x78, 0x17, 0xB0, 0xC7, 0x8C, 0x8B, 0x25, 0xFB, 0x7D, 0xF9, 
	0x35, 0xB0, 0xC1, 0x9E, 0x62, 0x21, 0xEF, 0x4D, 0x78, 0xB8, 0xB2, 0xE5, 0xCC, 0x86, 0x75, 0xBE, 
	0x75, 0x2A, 0x7A, 0xEE, 0xC5, 0xC9, 0xA5, 0xBD, 0xE6, 0x5D, 0xAD, 0x14, 0x35, 0x69, 0xD8, 0x8A, 
	0x91, 0x7E, 0x06, 0x2D, 0xB2, 0x75, 0xD6, 0xD4, 0x37, 0x11, 0x27, 0xCE, 0x6D, 0x9B, 0xAB, 0x6A, 
	0x81, 0xBE, 0x45, 0xF7, 0xC5, 0x1D, 0x1C, 0x62, 0xE7, 0xA6, 0x91, 0x51, 0x33, 0x27, 0x0E, 0x76, 
	0x37, 0xEF, 0x91, 0xAD, 0x35, 0x37, 0x37, 0xFD, 0x5C, 0xBA, 0x4A, 0xE8, 0xC9, 0xC7, 0x2E, 0x87, 
	0x5D, 0xB4, 0xEE, 0xE5, 0xE8, 0x8B, 0xA7, 0xAF, 0x5C, 0x2B, 0x18, 0xB4, 0xEF, 0xD7, 0xB1, 0xD1, 
	0x4E, 0xB6, 0x3D, 0x1B, 0x79, 0xF8, 0xA8, 0xDA, 0xC9, 0x3B, 0xEF, 0xEE, 0xB8, 0x6C, 0x7A, 0xF5, 
	0xDF, 0xB1, 0x67, 0xDD, 0x75, 0x01, 0x64, 0x07, 0xDC, 0x76, 0xF2, 0xC1, 0xB6, 0x96, 0x79, 0xE0, 
	0xDD, 0x57, 0x1B, 0x7C, 0xCC, 0xED, 0xC7, 0x9F, 0x7D, 0xF8, 0x2D, 0x08, 0xE0, 0x44, 0x7C, 0xB5, 
	0xE7, 0x1E, 0x64, 0x10, 0x2A, 0x24, 0x9C, 0x43, 0xCC, 0x8D, 0xA7, 0x20, 0x6D, 0x0E, 0x3E, 0x38, 
	0x94, 0x7A, 0x7F, 0x51, 0x47, 0x61, 0x85, 0x48, 0x5D, 0x88, 0x61, 0x86, 0x1A, 0x86, 0x26, 0xDE, 
	0x89, 0x94, 0x7D, 0x38, 0x9C, 0x8B, 0xEA, 0x9D, 0x57, 0xE2, 0x68, 0x08, 0x01, 0x08, 0xE2, 0x7C, 
	0x3A, 0xFA, 0xD7, 0x22, 0x8E, 0xC7, 0x69, 0x45, 0x12, 0x81, 0x32, 0x0A, 0xD9, 0x63, 0x7C, 0x09, 
	0x12, 0x39, 0x5D, 0x90, 0x3B, 0xE6, 0xA7, 0xDF, 0x8D, 0xA7, 0x91, 0xC8, 0x22, 0x63, 0x44, 0xC2, 
	0x18, 0xE3, 0x86, 0x33, 0x2E, 0x59, 0xE3, 0x87, 0x4E, 0xE6, 0x08, 0xA5, 0x83, 0x22, 0xEA, 0x07, 
	0xE4, 0x98, 0xE8, 0x49, 0xE9, 0x62, 0x75, 0x72, 0x21, 0x99, 0xA4, 0x6B, 0xB7, 0x79, 0x68, 0x23, 
	0x95, 0x61, 0x32, 0x68, 0x65, 0x94, 0x1D, 0x9A, 0x79, 0x66, 0x83, 0x5D, 0x96, 0xB9, 0xE6, 0x4E, 
	0xA2, 0xB9, 0xF9, 0x26, 0x66, 0x07, 0xCE, 0x49, 0x67, 0x98, 0x87, 0x16, 0x19, 0xD4, 0x8E, 0x27, 
	0xE5, 0xF9, 0x65, 0x55, 0x7B, 0xF2, 0xD9, 0xA7, 0xA3, 0x17, 0x62, 0xD5, 0x9A, 0xA0, 0xBD, 0x4D, 
	0x4A, 0x94, 0xA1, 0x75, 0xCA, 0xF9, 0x63, 0x80, 0x92, 0x92, 0x79, 0xE0, 0xA3, 0xE5, 0xD9, 0x89, 
	0xA6, 0x92, 0xA3, 0x56, 0x0A, 0xE8, 0xA5, 0x98, 0x62, 0x77, 0xE5, 0xA6, 0x36, 0x76, 0x5A, 0xEA, 
	0x8B, 0x77, 0x8A, 0x3A, 0x2A, 0x98, 0x55, 0x9E, 0x9A, 0x26, 0x8D, 0x59, 0xEA, 0x95, 0x5C, 0xAB, 
	0xAE, 0xB2, 0x08, 0x6B, 0xAC, 0x88, 0xCE, 0xAA, 0xE8, 0xA2, 0x78, 0xF2, 0xEA, 0x29, 0x77, 0xF5, 
	0x85, 0x3A, 0xA9, 0x97, 0xBD, 0xEA, 0x6A, 0x12, 0xB0, 0xC1, 0x2A, 0x39, 0x2C, 0xB1, 0x44, 0x1A, 
	0xDB, 0x58, 0x7F, 0x8C, 0x36, 0x0A, 0x2D, 0xA9, 0xDA, 0x82, 0xEA, 0xEB, 0x7B, 0x6A, 0x02, 0x38, 
	0xAE, 0x6F, 0xD4, 0x16, 0xC8, 0x61, 0x9C, 0x08, 0x62, 0x7B, 0x21, 0xA4, 0xB4, 0xD6, 0x7A, 0x9F, 
	0xA3, 0xB8, 0xAE, 0xC7, 0xA6, 0x81, 0x94, 0x9A, 0x2B, 0xED, 0xB4, 0xD4, 0x1A, 0x68, 0x97, 0xA1, 
	0x9F, 0xA2, 0x08, 0xEF, 0xB1, 0xDD, 0x16, 0x74, 0xAB, 0x70, 0x2A, 0x3A, 0xFB, 0xAC, 0x71, 0x38, 
	0x9E, 0x1B, 0x68, 0xBA, 0xFE, 0xFE, 0x0B, 0x70, 0xC0, 0x53, 0x1A, 0x25, 0x91, 0xC3, 0x8C, 0x1E, 
	0xCC, 0x6C, 0xBC, 0xFB, 0xEE, 0xCA, 0xF0, 0x9F, 0x0A, 0xFF, 0x94, 0x6E, 0xB5, 0xD1, 0x75, 0x35, 
	0xB1, 0x6C, 0x15, 0xA3, 0x1C, 0x53, 0xC7, 0xF8, 0xB2, 0x5B, 0xEF
};

const uint8 Game::_levelOpStage3ImageData2[2152] = {
	0x00, 0x01, 0x08, 0x1C, 0x48, 0xB0, 0xA0, 0xC1, 0x83, 0x08, 0x13, 0x2A, 0x5C, 0xC8, 0xB0, 0xA1, 
	0xC3, 0x87, 0x10, 0x23, 0x4A, 0x9C, 0x48, 0xB1, 0xA2, 0xC5, 0x8B, 0x18, 0x33, 0x6A, 0xDC, 0xC8, 
	0xB1, 0xA3, 0xC7, 0x8F, 0x20, 0x43, 0x8A, 0x1C, 0x49, 0xB2, 0xA4, 0xC9, 0x93, 0x28, 0x53, 0xAA, 
	0x5C, 0xC9, 0xB2, 0xA5, 0xCB, 0x97, 0x30, 0x63, 0xCA, 0x9C, 0x49, 0xB3, 0xA6, 0xCD, 0x9B, 0x38, 
	0x73, 0xEA, 0xDC, 0xC9, 0xB3, 0xA7, 0xCF, 0x9F, 0x40, 0x83, 0x0A, 0x1D, 0x4A, 0xB4, 0xA8, 0xD1, 
	0xA3, 0x48, 0x93, 0x2A, 0x5D, 0xCA, 0xB4, 0xA9, 0xD3, 0xA7, 0x50, 0xA3, 0x4A, 0x9D, 0x4A, 0xB5, 
	0xAA, 0xD5, 0xAB, 0x58, 0xB3, 0x6A, 0xDD, 0xCA, 0xB5, 0xAB, 0xD7, 0xAF, 0x60, 0xC3, 0x8A, 0x1D, 
	0x4B, 0xB6, 0xAC, 0xD9, 0xB3, 0x68, 0xD3, 0xAA, 0x5D, 0xCB, 0xB6, 0xAD, 0xDB, 0xB7, 0x70, 0xE3, 
	0xCA, 0x9D, 0x4B, 0xB7, 0xAE, 0xDD, 0xBB, 0x78, 0xF3, 0xEA, 0xDD, 0xCB, 0xB7, 0xAF, 0xDF, 0xBF, 
	0x80, 0x03, 0x0B, 0x1E, 0x4C, 0xB8, 0xB0, 0xE1, 0xC3, 0x88, 0x13, 0x2B, 0x5E, 0xCC, 0xB8, 0xB1, 
	0xE3, 0xC7, 0x90, 0x23, 0x4B, 0x9E, 0x4C, 0xB9, 0xB2, 0xE5, 0xCB, 0x98, 0x33, 0x6B, 0xDE, 0xCC, 
	0xB9, 0xB3, 0xE7, 0xCF, 0xA0, 0x43, 0x8B, 0x1E, 0x4D, 0xBA, 0xB4, 0xE9, 0xD3, 0xA8, 0x53, 0xAB, 
	0x5E, 0xCD, 0xBA, 0xB5, 0xEB, 0xD7, 0xB0, 0x63, 0xCB, 0x9E, 0x4D, 0xBB, 0xB6, 0xED, 0xDB, 0xB8, 
	0x73, 0xEB, 0xDE, 0xCD, 0xBB, 0xB7, 0xEF, 0xDF, 0xC0, 0x83, 0x0B, 0x1F, 0x4E, 0xBC, 0xB8, 0xF1, 
	0xE3, 0xC8, 0x93, 0x2B, 0x5F, 0xCE, 0xBC, 0xB9, 0xF3, 0xE7, 0xD0, 0xA3, 0x4B, 0x9F, 0x4E, 0xBD, 
	0xBA, 0xF5, 0xEB, 0xD8, 0xB3, 0x6B, 0xDF, 0xCE, 0xBD, 0xBB, 0xF7, 0xEF, 0xE0, 0xC3, 0x8B, 0x1F, 
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	0x65, 0xED, 0xF1, 0xED, 0x3A, 0xFC, 0xCE, 0xF8, 0xB6, 0xB7, 0xC5, 0x09, 0x3C, 0x71, 0x8A, 0x7B, 
	0x5C, 0xE0, 0xB0, 0x96, 0xB6, 0xC6, 0xC3, 0x5D, 0x63, 0x6C, 0x03, 0xFC, 0xE3, 0xED, 0x56, 0xB5, 
	0xC8, 0x43, 0x18, 0x4C, 0x69, 0x63, 0x3C, 0x97, 0x01, 0xB6, 0xAA, 0xAF, 0x75, 0x3D, 0xF4, 0x97, 
	0xD7, 0xDC, 0xE1, 0x2D, 0xA7, 0xB9, 0xD1, 0xEF, 0x1C, 0xED, 0x8C, 0xCF, 0x7C, 0xD3, 0x9D, 0x46, 
	0x3A, 0xA7, 0x5D, 0x0E, 0xDB, 0xE2, 0xE6, 0xB6, 0x7C, 0x06, 0x97, 0x2C, 0xC9, 0x5F, 0x9E, 0x72, 
	0x06, 0x17, 0xFD, 0xB4, 0xFB, 0x96, 0x78, 0xD2, 0xBB, 0xBE, 0xF4, 0x6E, 0xC7, 0xDC, 0xBB, 0x4F, 
	0xFF, 0x73, 0x60, 0xC1, 0x39, 0x6F, 0xA0, 0xDB, 0x3C, 0xDC, 0x3C, 0x47, 0xA1, 0x8D, 0xCF, 0x7D, 
	0xE0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

static const uint8 _level1UpdateData1[96] = {
	0x60, 0x00, 0x22, 0x00, 0x0C, 0x30, 0x16, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x7E, 0x00,
	0x0C, 0x30, 0x30, 0x00, 0x02, 0x00, 0x00, 0x00, 0x06, 0x00, 0x80, 0x00, 0x0C, 0x30, 0x30, 0x00,
	0x04, 0x00, 0x00, 0x00, 0x12, 0x00, 0x7D, 0x00, 0x0C, 0x30, 0x30, 0x00, 0x05, 0x00, 0x00, 0x00,
	0x15, 0x00, 0x7C, 0x00, 0x0C, 0x30, 0x30, 0x00, 0x07, 0x00, 0x00, 0x00, 0x69, 0x00, 0x34, 0x00,
	0x04, 0x30, 0xE8, 0x00, 0x09, 0x02, 0x00, 0x00, 0x12, 0x00, 0x79, 0x00, 0x04, 0x30, 0xE8, 0x00,
	0x0D, 0x02, 0x00, 0x00, 0x2B, 0x00, 0x60, 0x00, 0x04, 0x30, 0x27, 0x00, 0x11, 0x02, 0x00, 0x00,
};

static const uint8 _level1UpdateData2[56] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x01, 0x30, 0x00, 0x00, 0x01, 0x40, 0x02, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level2UpdateData1[64] = {
	0x69, 0x00, 0x2E, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0x00, 0x67, 0x00,
	0x0C, 0x30, 0xE8, 0x00, 0x02, 0x02, 0x00, 0x00, 0x2B, 0x00, 0x60, 0x00, 0x0C, 0x30, 0xE8, 0x00,
	0x06, 0x02, 0x00, 0x00, 0x20, 0x00, 0x61, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x09, 0x02, 0x00, 0x00,
	0x69, 0x00, 0x34, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x11, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level2UpdateData2[56] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level3UpdateData1[120] = {
	0xBE, 0x00, 0x30, 0x00, 0x0C, 0x30, 0xC4, 0x00, 0x01, 0x02, 0x00, 0x00, 0x9E, 0x00, 0x59, 0x00,
	0x0C, 0x30, 0xE8, 0x00, 0x06, 0x02, 0x00, 0x00, 0x47, 0x00, 0x80, 0x00, 0x0C, 0x30, 0xC4, 0x00,
	0x09, 0x02, 0x00, 0x00, 0x07, 0x00, 0x91, 0x00, 0x0C, 0x30, 0xC4, 0x00, 0x0F, 0x02, 0x00, 0x00,
	0x32, 0x00, 0x3E, 0x00, 0x0C, 0x30, 0xC4, 0x00, 0x12, 0x02, 0x00, 0x00, 0x09, 0x00, 0x19, 0x00,
	0x0C, 0x30, 0xE8, 0x00, 0x15, 0x02, 0x00, 0x00, 0x13, 0x00, 0x49, 0x00, 0x0C, 0x30, 0xE8, 0x00,
	0x1B, 0x02, 0x00, 0x00, 0xE1, 0x00, 0x49, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x1A, 0x02, 0x00, 0x00,
	0x64, 0x00, 0x79, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x1D, 0x02, 0x00, 0x00, 0x50, 0x00, 0x79, 0x00,
	0x0C, 0x70, 0xE8, 0x00, 0x1F, 0x02, 0x00, 0x00,
};

static const uint8 _level3UpdateData2[80] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level4UpdateData1[64] = {
	0x2E, 0x00, 0x54, 0x00, 0x0C, 0x30, 0xCF, 0x00, 0x00, 0x02, 0x00, 0x00, 0x63, 0x00, 0x30, 0x00,
	0x0C, 0x30, 0x27, 0x00, 0x03, 0x02, 0x00, 0x00, 0x1B, 0x00, 0x70, 0x00, 0x0C, 0x30, 0x27, 0x00,
	0x09, 0x02, 0x00, 0x00, 0xAB, 0x00, 0x90, 0x00, 0x0C, 0x30, 0x27, 0x00, 0x0E, 0x02, 0x00, 0x00,
	0xC3, 0x00, 0x80, 0x00, 0x0C, 0x30, 0x27, 0x00, 0x10, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level4UpdateData2[56] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level5UpdateData1[72] = {
	0x72, 0x00, 0x36, 0x00, 0x0C, 0x30, 0x02, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0C, 0x00, 0x79, 0x00,
	0x0C, 0x30, 0xE8, 0x00, 0x03, 0x02, 0x00, 0x00, 0xFB, 0xFF, 0x60, 0x00, 0x0C, 0x30, 0x27, 0x00,
	0x05, 0x02, 0x00, 0x00, 0x83, 0x00, 0x70, 0x00, 0x0C, 0x30, 0x27, 0x00, 0x07, 0x02, 0x00, 0x00,
	0x08, 0x00, 0x69, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x0B, 0x02, 0x00, 0x00, 0x13, 0x00, 0x70, 0x00,
	0x0C, 0x70, 0x27, 0x00, 0x0D, 0x02, 0x00, 0x00,
};

static const uint8 _level5UpdateData2[40] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level6UpdateData1[40] = {
	0x7F, 0x00, 0x79, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0A, 0x00, 0x84, 0x00,
	0x0C, 0x30, 0xE8, 0x00, 0x03, 0x02, 0x00, 0x00, 0x68, 0x00, 0x81, 0x00, 0x0C, 0x30, 0xE8, 0x00,
	0x07, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level6UpdateData2[32] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level7UpdateData1[112] = {
	0xF8, 0xFF, 0x91, 0x00, 0x0C, 0x30, 0xCF, 0x00, 0x00, 0x02, 0x00, 0x00, 0x3C, 0x00, 0x31, 0x00,
	0x0C, 0x30, 0xE8, 0x00, 0x02, 0x02, 0x00, 0x00, 0x06, 0x00, 0x29, 0x00, 0x0C, 0x30, 0xE8, 0x00,
	0x06, 0x02, 0x00, 0x00, 0x20, 0x00, 0x25, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x08, 0x02, 0x00, 0x00,
	0xAC, 0x00, 0x69, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x09, 0x02, 0x00, 0x00, 0x28, 0x00, 0x91, 0x00,
	0x0C, 0x30, 0xE8, 0x00, 0x0E, 0x02, 0x00, 0x00, 0xD5, 0x00, 0x19, 0x00, 0x0C, 0x70, 0xE8, 0x00,
	0x10, 0x02, 0x00, 0x00, 0x7B, 0x00, 0x39, 0x00, 0x0C, 0x30, 0xE8, 0x00, 0x14, 0x02, 0x00, 0x00,
	0xE0, 0x00, 0x2B, 0x00, 0x0C, 0x70, 0xE8, 0x00, 0x05, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level7UpdateData2[56] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x02, 0x40, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level8UpdateData1[144] = {
	0x6F, 0x00, 0x7B, 0x00, 0x0C, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x7B, 0x00,
	0x0C, 0x30, 0x30, 0x00, 0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x33, 0x00, 0x0C, 0x30, 0x30, 0x00,
	0x04, 0x00, 0x00, 0x00, 0x45, 0x00, 0x5B, 0x00, 0x0C, 0x30, 0x30, 0x00, 0x06, 0x00, 0x00, 0x00,
	0x9A, 0x00, 0x5B, 0x00, 0x0C, 0x70, 0x30, 0x00, 0x06, 0x00, 0x00, 0x00, 0x9A, 0x00, 0x5B, 0x00,
	0x0C, 0x70, 0x30, 0x00, 0x06, 0x00, 0x00, 0x00, 0x89, 0x00, 0x23, 0x00, 0x0C, 0x30, 0x30, 0x00,
	0x0B, 0x00, 0x00, 0x00, 0x9A, 0x00, 0x5B, 0x00, 0x0C, 0x70, 0x30, 0x00, 0x06, 0x00, 0x00, 0x00,
	0x46, 0x00, 0x8B, 0x00, 0x0C, 0x70, 0x30, 0x00, 0x05, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x8B, 0x00,
	0x0C, 0x70, 0x30, 0x00, 0x04, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x6B, 0x00, 0x0C, 0x30, 0x30, 0x00,
	0x0F, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x6B, 0x00, 0x0C, 0x30, 0x30, 0x00, 0x0F, 0x00, 0x00, 0x00,
};

static const uint8 _level8UpdateData2[64] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level9UpdateData1[16] = {
	0x75, 0x00, 0x73, 0x00, 0x0C, 0x30, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

static const uint8 _level9UpdateData2[8] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

const uint8 *Game::_levelUpdateData1[] = {
	_level1UpdateData1,
	_level2UpdateData1,
	_level3UpdateData1,
	_level4UpdateData1,
	_level5UpdateData1,
	_level6UpdateData1,
	_level7UpdateData1,
	_level8UpdateData1,
	_level9UpdateData1
};

const uint8 *Game::_levelUpdateData2[] = {
	_level1UpdateData2,
	_level2UpdateData2,
	_level3UpdateData2,
	_level4UpdateData2,
	_level5UpdateData2,
	_level6UpdateData2,
	_level7UpdateData2,
	_level8UpdateData2,
	_level9UpdateData2
};

const Game::OpStage1Proc Game::_level1OpStage1[] = {
	&Game::level1OpStage1_case0,
	&Game::level1OpStage1_case1,
	&Game::level1OpStage1_case2,
	&Game::level1OpStage1_case3,
	&Game::level1OpStage1_case4,
	&Game::level1OpStage1_case0
};

const Game::OpStage1Proc Game::_level2OpStage1[] = {
	&Game::level2OpStage1_case0,
	&Game::level2OpStage1_case1
};

const Game::OpStage1Proc Game::_level3OpStage1[] = {
	&Game::level3OpStage1_case0,
	&Game::level3OpStage1_case1
};

